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Gameplay consisted of sending units to capture prebuilt structures on your side before advancing into your opponent's side to capture their buildings. Map was divided into left and right halves with mountains between each side, opening in the middle to a few buildings. Second game was some kind of fantasy RTS with one mission. One skill was "bread" that healed you, another skill was a lame fireball that didn't seem to do much, but when held by the AI, had them throwing fire all over the screen at times. Second mode was versus bots in a presumably randomly generated map where you searched for skills or picked them off enemies you killed. Demo campaign was maybe two missions long. The character had three slots for equipping skills, which were split into red, blue, and green classes. Both of them were played as demos in the early 00s.įirst game was an isometric action RPG where you controlled one character around a map with a classic fantasy early-game grass and woodland theme. Similarly, several jokes are aimed at Dave Grossman such as a video arcade named "Grossman's Arcade".I'll describe both the games I've been looking for for a while.
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(After a player's death or suicide, if the game is left running without restarting or reloading a saved game, NPCs standing around the body will invariably make statements such as "Somebody call Lieberman" and "I blame Doom").
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In-between tasks, the player is allowed to explore the town of Paradise, causing chaos or just moseying around. The game also includes two extra tasks that are only activated after completing a certain errand (on Wednesday) and later if the Dude performs a special action (on Friday). The player can accomplish these tasks in any way desired, be it as civilly or as chaotically as possible, and can be accomplished in any order. The game levels are split into days of the week: Monday, Tuesday, Wednesday, Thursday, and Friday.Īt the beginning of each day, the Dude is given several tasks or "errands" to accomplish, such as to 'get milk', 'confess sins', etc. He arrives home safely, however it turns out he forgot one last item to get for his wife, and therefore, he shoots himself in the head to stop listening to her nagging. As he walks home, he witnesses civilians and law enforcement battle it out while cats fall from the sky.
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POSTAL 2 APOCALYPSE WEEKEND END CREDITS SONG PLUS
Players take on the role of the Postal Dude, a tall thin man with a goatee, sunglasses, a long black trench coat, and an alien t-shirt.Įvery day, his wife demands him to complete a number of errands, in which he must put up with being flipped the bird, mugged, attacked by protesters, put upon by an obnoxious convenience store owner/terrorist along with his patrons who cut before him in the "money-line", plus a Marching Band, a murderous toy mascot named Krotchy, the police and SWAT, the ATF and the National Guard, a religious cult, savage butchers, psycho Taliban terrorists, and Gary Coleman himself.Īfter carrying out these tasks which almost get the Postal Dude wound up in jail or killed, Paradise erupts into complete carnage (allegedly) due to his actions over the week.
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